“Core Competency H
— demonstrate proficiency in identifying, using, and evaluating current and
emerging information and communication technologies.”
Introduction
With the proliferation
of digital and electronic information sources and the user friendly technology
found in internet and mobile application search engines, it might appear that librarians
and other information specialists are in an endangered profession. The ever
advancing and emerging technology allows people to access information wherever
and whenever they want it. Immediate information gratification is at one’s
fingertips. However, librarians and other information specialists who stay
current with cutting edge technologies keep our professions relevant. We do so
by not only staying current, but by staying ahead of the trends so that we help
or patrons learn the technology. Not everyone will have access to all of the
technology; libraries can help provide it. For example, the county library
system in which I am currently working has just purchased pre-bundled Kindle
Paperwhite readers for circulation. The University library system where I
earned my undergraduate degree had a laptop loan program.
Managing
Current Technology
I have had the
opportunity to evaluate some of the current technologies used in Information
Science. I wrote a report on augmented reality (see H_Evidence_1) in which the
experience, whatever it is, is enhanced or augmented. For example, closed
captioning on televisions or active links within a text on a screen leading to
related text, like glossary entries for an article which uses technical jargon
or even museum displays in which a recorded docent will describe an exhibit at
the push of a button. I have found that
much of the current technology that is successful is interactive. The trend
seems to be that technology will become ever more interactive rather than
passive. People will be actively participating
in the information retrieval process. Virtual world technology puts
users into the programs in a role playing setting. I have been working in
Second Life, a virtual simulation program, and the experience leaves me
inspired with different ways that such technology could be used in information
professions (see H_Evidence_2).
Transitioning
from Current to Emerging Technology
One of the sites I
visited in Second Life was had infinite potential for technological growth. It
was Science Island and the site has the ability to evolve as discoveries are
made and it even makes it look possible that discoveries could made right there
in virtual science world. There are sections of the land devoted to astronomy,
nuclear energy, and genetics. The
emphasis seems to be on applied science. There is an observatory to study
astronomy and one can use "camera controls" to look into the
eyepieces of the telescope, though I never figured out how to do that. There is
a simulated nuclear reactor with notecards and interactive things which teach
about different types of energy. There is a virtual reality lab which
completely immerses one's avatar into an environment chosen by the learner,
such as "nature" or the solar system.
Managing
Emerging Technology
I recently read and reviewed a couple of articles (see H_Evidence_3) which discuss the fact
that recent studies show not all people engage with information presented by technology with the
same rate of absorption. Essentially, the studies show that reading articles
and blogs and blurbs on the internet with highlighted text links decrease
attention span and do not allow readers to fully engage in the text.
Furthermore, comprehension also suffers from reading on devices as opposed to
printed text. Emerging literacy technology will have to evolve to accommodate
the way our brains work if we are to support comprehension in literature.
Conclusion
I think that today's children will learn more effectively through the
kind of technology I am discussing here because they have been immersed in it
since birth. I also think novelty makes it effective for others not so invested
in obtaining the next new gadget because people try it out, at least at first,
for the fun factor. I think something like this would be, I believe, of
particular value to those who are unable to visit the actual museum or science
center. There is also great potential for an interactive archive of sorts for
data collected by scientists in a site like this. The notion of using virtual
reality as a mode of publication is also a viable use for a site like this. I
can see myself using Second Life technology as a librarian for information
retrieval. It will require some research and preparation as far as verifying
authenticity and reliability of the information presented, but a site like
Science Island which is sponsored by the University of Denver or the Archives of
Stanford University or the Holocaust Museum sponsored by the actual Holocaust
Museum in Washington, D.C. are pretty well documented.
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